Gast
keine Umfrage eingetragen
keine Events geplant
Forum
Hauptforum Forum: Server Thread: Hast du Low Fps ?
Hast du Low Fps ? Seite: « 1 »
#1 am 09.08.2010 um 17:16 Uhr Diesen Beitrag zitieren
Killerooo
Posts: 99

Wie auch der Titel schon verraet wird euch diese Cfs hoffentlich helfen eure niedrige fps Anzahl auf dem Server zu verbessern.

cl_righthand "0"
cl_rumblescale "1.0"
cl_debugrumble "0"
cl_team "default"
cl_class "default"
cl_detail_max_sway "5"
cl_detail_avoid_radius "64"
cl_detail_avoid_force "0.4"
cl_detail_avoid_recover_speed "0.25"
cl_chatfilters "31"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "1"
cl_observercrosshair "1"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_response_move "1"
joy_response_look "0"
joy_lowend "1"
joy_lowmap "1"
joy_accelscale "0.6"
joy_autoaimdampenrange "0"
joy_autoaimdampen "0"
joy_diagonalpov "0"
joy_display_input "0"
joy_wingmanwarrior_turnhack "0"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "3.500000"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_graph "3"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
voice_modenable "1"
hud_fastswitch "1"
muzzleflash_light "1"
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_autowepswitch "0"
cl_autohelp "0"
cl_radartype "0"
cl_radaralpha "200"
cl_locationalpha "150"
cl_crosshaircolor "3"
cl_dynamiccrosshair "1"
cl_scalecrosshair "1"
cl_crosshairscale "1200"
cl_crosshairalpha "200"
cl_crosshairusealpha "1"
cl_radar_locked "0"
overview_preferred_mode "1"
overview_preferred_view_size "600"
hud_classautokill "1"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "1"
commentary_firstrun "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
commentary "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_skyname "sky_dust"
sv_backspeed "0.6"
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
volume "1.0"
snd_pitchquality "1"
snd_digital_surround "0"
vprof_warningmsec "10"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "1"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"
r_gamma "0.5"
sv_forcepreload "0"
sv_voiceenable "1"
sv_logbans "0"
sv_log_onefile "0"
sv_logecho "1"
sv_logflush "0"
sv_logfile "1"
sv_logsdir "logs"
dsp_enhance_stereo "1"
dsp_volume "1.0"
dsp_slow_cpu "0"
cl_allowupload "1"
mp_decals "30"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "5"
r_ambientfraction "0.1"
r_ambientmin "0.3"
r_ambientboost "1"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
skill "1"
closecaption "0"
con_enable "0"
cl_downloadfilter "nosounds"
cl_allowdownload "1"
cl_forcepreload "0"
cl_soundfile "sound/player/jingle.wav"
cl_logofile "materials/vgui/logos/Spray_bullseye.vtf"
cl_timeout "30"
cl_showpluginmessages "1"
tv_nochat "0"
sv_unlockedchapters "1"
cl_updaterate "100"
cl_cmdrate "101"
bgmvolume "1"
password "bi0"
name "TAAAAAAH"

rate 25000
mat_forceaniso "0"
mat_picmip "1"
mat_trilinear "0"
mat_vsync "0"
mat_forcehardwaresync "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
r_shadowrendertotexture "0"

r_waterforceexpensive "0"
r_waterforcereflectentities "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_hdr_level "0"
VendorID "4318"
DeviceID "802"
DXLevel_V1 "80"
User Token 2 ""
User Token 3 ""
ScreenMSAA "0"
mat_colorcorrection "0"
ScreenMSAAQuality "0"
mat_aaquality "0"
cl_detaildist 0
cl_detailfade 0
cl_ejectbrass 0
cl_phys_props_enable 0
cl_ragdoll_collide 0
cl_ragdoll_physics_enable 0
cl_show_splashes 0
fog_enable 0
fog_enable_water_fog 0
fog_enableskybox 0
lod_TransitionDist 1
mat_antialias 0
mat_bloom 0
mat_bumpmap 0
mat_clipz 0
mat_compressedtextures 1
mat_fastnobump 1
mat_picmip 3
mat_specular 0
mat_trilinear 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decal_cullsize 1
r_decals 15
r_dopixelvisibility 0
r_drawdetailprops 0
r_drawmodeldecals 0
r_drawmodeldecals 0
r_drawparticles 0
r_dynamic 0
r_fastzreject 1
r_flashlightdrawfrustum 1
r_frustumcullworld 0
r_lightaverage 0
r_lightinterp 0
r_lod 7
r_maxmodeldecal 1
r_modellodscale 0.1
r_occlusion 0
r_propsmaxdist 1
r_radiosity 1
r_renderoverlayfragment 0
r_rootlod 7
cl_restrict_server_commands 0
mat_filterlightmaps 0
mat_filtertextures 0
mat_mipmaptextures 0
mat_specular 0
r_decal_cullsize 2
fps_max 110
cl_phys_props_enable 0
r_waterdrawreflection 0
r_renderoverlayfragment 0
AutoConfigVersion "1"
ScreenWidth "640"
ScreenHeight "480"
ScreenWindowed "0"
ScreenMonitorGamma "1.670000"
mat_forceaniso "0"
mat_picmip "1"
mat_trilinear "0"
mat_vsync "0"
mat_forcehardwaresync "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
r_shadowrendertotexture "0"

r_waterforceexpensive "0"
r_waterforcereflectentities "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_hdr_level "0"
VendorID "4318"
DeviceID "802"
DXLevel_V1 "80"
User Token 2 ""
User Token 3 ""
ScreenMSAA "0"
mat_colorcorrection "0"
ScreenMSAAQuality "0"
mat_aaquality "0"
cl_detaildist 0
cl_detailfade 0
cl_ejectbrass 0
cl_phys_props_enable 0
cl_ragdoll_collide 0
cl_ragdoll_physics_enable 0
cl_show_splashes 0
fog_enable 0
fog_enable_water_fog 0
fog_enableskybox 0
lod_TransitionDist 1
mat_antialias 0
mat_bloom 0
mat_bumpmap 0
mat_clipz 0
mat_compressedtextures 1
mat_fastnobump 1
mat_picmip 3
mat_specular 0
mat_trilinear 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decal_cullsize 1
r_decals 15
r_dopixelvisibility 0
r_drawdetailprops 0
r_drawmodeldecals 0
r_drawmodeldecals 0
r_drawparticles 0
r_dynamic 0
r_fastzreject 1
r_flashlightdrawfrustum 1
r_frustumcullworld 0
r_lightaverage 0
r_lightinterp 0
r_lod 7
r_maxmodeldecal 1
r_modellodscale 0.1
r_occlusion 0
r_propsmaxdist 1
r_radiosity 1
r_renderoverlayfragment 0
r_rootlod 7
cl_restrict_server_commands 0

İhr solltet diese befehle in die Autoexe kopieren. Falls jemand von euch keine hat kann er diesen Thread dazu nutzen um mir bescheid zu geben ich werde so schnell wie möglich hilfe leisten.

MfG Killerooo Murat

 


Gmäeß eneir Sutide eneir elgnihcesn Uvinisterät, ist es nchit witihcg in wlecehr Rneflogheie die Bstachuebn in eneim Wrot snid, das ezniige was wcthiig ist, ist daß der estre und der leztte Bstabchue an der ritihcegn Pstoiion snid. Der Rset knan ein ttoaelr Bsinöldn sien, tedztorm knan man ihn onhe Pemoblre lseen. Das ist so, wiel wir nciht jeedn Bstachuebn enzelin leesn, snderon das Wrot als gseatems. Ehct ksras, oedr?! Das ghet wicklirh! Und da gheen wir jrheanalg in die Shluce???????

IP gespeichert
#2 am 09.08.2010 um 22:34 Uhr Diesen Beitrag zitieren
ERAZOR'
Leading // Technic
Posts: 1097

um himmelswillen, killeroo!

du verwechselst da was.

Das was du geschrieben hast, scheint mir mehr eine auflistung aller verfügbaren befehle zu sein.

Kopiert das NICHT in eure autoexec!

Sorry, aber das verstehst du was falsch. Ihr überschreibt damit eure alte Config.

Um Low-FPS entgegenzuwirken, sollte man sich mal die Grafik- & Net-Settings vornehmen.

Das einfachste ist Testen und notieren.

 


 

IP gespeichert
#3 am 09.08.2010 um 23:17 Uhr Diesen Beitrag zitieren
Malle
Partner
Posts: 52

Hab mich auch gewundert warum die Liste so lang is

 


o_O

IP gespeichert
#4 am 10.08.2010 um 09:13 Uhr Diesen Beitrag zitieren
Killerooo
Posts: 99

Das wusste ich nicht. Bei mir waren durch verringern der Grafik keine laggs mehr da deswegen hab ich ein vorschlag gemacht.

Kannst auch Closen statt zu sagen das die es nicht kopieren sollen



zuletzt editiert von Killerooo am 10.08.2010 09:20 Uhr 



Gmäeß eneir Sutide eneir elgnihcesn Uvinisterät, ist es nchit witihcg in wlecehr Rneflogheie die Bstachuebn in eneim Wrot snid, das ezniige was wcthiig ist, ist daß der estre und der leztte Bstabchue an der ritihcegn Pstoiion snid. Der Rset knan ein ttoaelr Bsinöldn sien, tedztorm knan man ihn onhe Pemoblre lseen. Das ist so, wiel wir nciht jeedn Bstachuebn enzelin leesn, snderon das Wrot als gseatems. Ehct ksras, oedr?! Das ghet wicklirh! Und da gheen wir jrheanalg in die Shluce???????

IP gespeichert
#5 am 10.08.2010 um 11:36 Uhr Diesen Beitrag zitieren
maio290
Member
Posts: 386

Das ist ne echte HIGH FPS config:

// Casey's Config v2 (CAL compliant)

// Updated for new season by CAL|Stone

// Updated 01/23/07 - Added misc settings section

//_Set Netcode vars_

cl_cmdrate "101"

cl_interp "0.01"

cl_interpolate "1"

cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.

cl_lagcompensation "1"

cl_smooth "1"

cl_updaterate "101"

rate "25000"

//_Set MP vars_

mp_decals "0" // How many player sprays will be shown.

//_Set Client vars_

cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.

cl_ejectbrass "0" // Disables brass ejection

cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.

cl_phys_props_enable "1" // Enables phsyics props.

cl_phys_props_max "50" // Maximum amount of physics props allowed.

cl_ragdoll_physics_enable "0" // Disables ragdoll.

cl_restrict_server_commands "0" // Compatible/needed with serverplugins

cl_show_splashes "0" // Disables water splashes.

//_Set Render vars_

r_3dsky "0" // Disables the rendering of 3d sky boxes.

r_decal_cullsize "9999" // Any decals under this size are not rendered.

r_decals "0" // Disables decals.

r_drawbatchdecals "1" // Enables the rendering of decals in batch.

r_drawdetailprops "1" // Enables the rendering of detail props.

r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.

r_drawmodeldecals "0" // Models decals (i.e. blood).

r_eyes "0" // Disables eyes in models.

r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.

r_modellodscale "1.0" // The transitioning power of LOD.

r_occlusion "0" // Enables the Model Occlusion system.

r_propsmaxdist "100" // Max distance at which props are rendered.

r_renderoverlayfragment "0"

r_rootlod "2" // Base lod of the model in the memory.

r_shadowmaxrendered "32" // Max shadows the game will render.

r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.

r_shadows "1" // Enables shadows (Change be disabled for additional performance.)

r_teeth "0" // Disables teeth in models.

r_waterdrawreflection "0" // Disables the rendering of water reflections.

r_waterforceexpensive "0" // Forces cheap water.

gl_clear "0" // Disables the gl_clear convariable.

props_break_max_pieces "0" // Disables prop fragmenting

//_Set Materials vars_

mat_antialias "0" // Disables the use of multisampling to smooth out edges.

mat_bumpmap "0" // Disables bump mapping.

mat_clipz "0" // Disables optimized Z-Buffer rendering.

mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.

mat_disable_bloom "1" // Disables bloom effects.

mat_hdr_enabled "0" // Disables HDR.

mat_hdr_level "0" // Double Disables HDR.

mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.

mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.

mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.

mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.

mat_specular "0" // Disables Specularity on objects.

mat_trilinear "0" // Disables the use of Trilinear mipmapping.

mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.

//_Set Violence vars_

violence_ablood "1"

violence_agibs "1"

violence_hblood "1"

violence_hgibs "1"

//_Set HUD vars_

hud_centerid "1" // Centers player IDs

net_graph "3" // Enables net_graph (Required in SS round)

net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.

//_Set Misc settings_

cl_downloadfilter "nosounds" // Disables annoying pub sound downloads

fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1.

jpeg_quality "100" // High quality screenshots

clear

echo _Casey's Config v2 (CAL compliant) loaded_

 


IP gespeichert
Seite: « 1 »

SEO Tools


   Stromanbieter vergleichen CMS © 2005 - 2025 by deV!L`z Clanportal - supported by Clantemplates Gasvergleich